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The chairs

ChairBargainTerms
Dealer’s leftExtra hours to start — and on 16 you hit, no arguing. House custom.+50 hours; +1 charm(s); must hit hard 16
Dealer’s rightHis hole card sits face-up in Room 1. A courtesy. Do not read into it.+1 charm(s); sees the hole card in Room 1
The empty chair acrossOne extra charm to begin, and His Offer is never made to you. Some seats he protects.+2 charm(s); His Offer forbidden
The chair with the cracked leatherFewer hours to start, but nothing common is ever offered here. The leather remembers better guests.-50 hours; +1 charm(s); only rare+ charms
The high-back chairA fair chair at an even table. He offers nothing, and takes nothing — to begin with.+2 charm(s)