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Glossary

The game uses specific terms. Some replace common roguelike words (joker → arcanum); others are specific to Pale Jack’s frame (a “run” is a “night”; a campaign is “a week”).

TermMeaning
Arcanum (pl. arcana)What other deckbuilders call jokers. A small object — rabbit’s foot, chipped tooth, folded draft notice — that fires on a trigger and bends the cascade. Don’t call them jokers.
CharmSynonym for arcanum used in older docs. Both refer to the same thing.
RoomWhat other roguelikes call an “ante”. The night progresses through six rooms.
NightOne run. Six rooms, ending in dawn (cleared, with a Piece handed back to you) or last call (the morning is heavier; you shed a charm or two).
A week at the tableThe 7-night campaign.
Tonight’s HandThe daily seed — same starting deck and room sequence for everyone playing today.
CascadeThe 7-step scoring sequence (PipScore → Sticker → HandArchetype → HouseRule → ArcanumAdditive → ArcanumMultiplicative → MercyCapFire → FinalScore).
Engine momentA cascade where 2+ ×mult arcana fire AND chip total ≥ 100. The animator slows down for these.
Long-Game MultiplierStructural rule. Archetype mult × (1 + 0.3 × min(hit_count, 3)).
Death’s HesitationStructural rule. Bust on J/Q/K → cascade halved instead of zeroed.
Mercy capThe mult ceiling. Can be raised, lowered, or charmed by Mercy arcana.
DrawbackAn arcanum that imposes a constraint (no double, no split, etc.) for a compensating benefit. Acquired through an explicit “Do you accept the terms?” prompt.
VowA voluntary constraint chosen at run-start (no double, must stand on 17, etc.). Each vow credits chips back against room targets.
PieceWhat the dealer hands back when you clear a night. A memory, a year, a name, a face, a season, a song, a habit, a room. Each Piece has a five-line narrative arc that surfaces across the campaign as it settles back into being yours.
Last callA failed night — capital hit zero, or you bust terminally. The dealer takes no Piece; the morning is just heavier. You shed 1-2 charms and the campaign continues.
Quiet MorningThe screen the player sees after a last call. Sister to the Recovery screen, but with no Piece handed back.
Recovery (screen)The dawn-screen that shows after a cleared night. The dealer hands back one Piece; the remembrance panel lists the ones you’ve already collected.
Bergman foldVoluntarily folding the final hand. Closes the campaign with the accept_it ending.
CourtesyThe dealer’s progression. Tracks runHistory.nightsPlayed. Higher courtesy unlocks more dealer lines and softer registers.
SanityResource bar (cap 6 by default). Spent on Refusal (mulligan) and Carry (preserve a card). Refreshes between nights.
RefusalTrade 1 sanity to refuse a dealt card and re-draw. Replaces traditional “mulligan.”
CarrySpend sanity to preserve one card across a hand boundary.
Bone CartBetween-room shop offering small persistent objects (bones). Has its own arcana axis.
ApothecaryBetween-room shop offering deck-sculpting (add a card, remove a card, etc.).
Empty ChairThe dealer’s mechanism for placing a noticed-but-unowned arcanum on the chair every 5th content-run.
Hours of the NightMeta currency. Earned per cleared room, per cleared night, per ending witnessed. Spent in the Book of Hours.
MantleCross-campaign tier. Climbs with content runs.
  • Joker. It’s an arcanum.
  • Boss fight / boss rush. Pale Jack at Room 6 is the table itself, not a boss.
  • Loot / drops. Charms are acquired, placed, or agreed to.
  • Mulligan. It’s a Refusal.
  • Casino brand names. This table may not exist. It is anonymous and timeless. No “Vegas,” no “house edge,” no real-place references.
PathWhat lives there
lib/sim/Pure simulation — engine, cascade, arcana behavior. No Flutter imports.
lib/ui/Flutter widgets. Imports from lib/sim/, never the reverse.
lib/data/Persistence + meta-progression types (MetaProgression, RunHistory, CampaignState, BookOfHours).
lib/sim/arcana/Arcanum classes. One file (arcana.dart) for the catalog.
lib/sim/dealer_voice.dartThe 700+ line corpus.
assets/arcana/Per-charm icon (PNG). 1:1 with arcanumRegistry.
docs/Project-internal design docs.
wiki/This wiki (Astro Starlight).